Spins, slots, and matches are three different things
The experience advertises 15+ abilities. You roll them with Ability Spins. Equipping more than one at once is a separate purchase:
| Purchase | Price | What you get |
|---|---|---|
| Ability Slot 2 | 49 Robux | A second ability slot |
| Ability Slot 3 | 79 Robux | A third ability slot |
| VIP | 399 Robux | One free Ability Spin each day, plus Fast spin. It does not say it unlocks slot 2 or slot 3. |
Quick Cases is a different set of controls: case timers run twice as fast, ready cases can be opened together, the reveal can be skipped, and Ability Spins gain Skip and Auto Spin. Quick Cases is not for sale. VIP's Fast spin is not the same button as Quick Cases Skip or Auto Spin.
A practical order
- Redeem the current spins from Codes.
- Roll, then read the description on the ability you actually received.
- Use it in one match and ask what changed on the table. That use also clears Power Up.
- Buy another slot only when you already have two powers you want equipped together.
Black Hole is the one power public writeups single out as highly sought after. They do not describe what it does. The names reported from the live ability list are on the ability pages. Treat a missing effect as unknown, and use the in-game description.
Ability Master counts matches in which you used abilities, up to 100. Repeating the same power inside one match is not the stated requirement.
