Before you queue
Open [JUJUTSU] CRAZY 8 Ball from the official experience and take the tutorial if it is still on screen. It is the supported way to learn the aim line and the power control on your device. The game runs on PC, phone, tablet, and console, including PS5 and Xbox, and each platform shows its own controls.
Servers can hold up to 24 players. A 2v2 or 3v3 match is enough for the Squad Goals badge. Ranked play is 1v1 and starts at Bronze. You do not need a cue upgrade before the first match.
A shot you can repeat
- Call the pocket you are actually playing. Do not start the stroke until the target ball and the pocket agree.
- Use less than full power unless the ball is far from the pocket. Power on the cue changes how hard a full-strength shot hits, so a new cue can make your old power setting too strong.
- Pick the next ball before you shoot the current one. A pocket that leaves the cue ball in the open is worth more than a pocket that hides it behind a cluster.
- After a miss, change one thing. Fix the line if the object ball missed the pocket. Fix the speed if the object ball went in and the cue ball did not.
Auto-aim and auto-play tools are outside normal play and can put the account at risk. The controls that matter here are the ones the match already gives you.
What to do with the first rewards
Redeem 70KLIKES before you spend Robux. It is the code the experience description currently prints, for 5 Free Spins and $5,000. Spend the spins, then use an ability once in a match. That single use is the Power Up badge. Ability Master is a different goal: abilities used across 100 matches, not 100 activations in one game.
Read cue stats after you own a second cue, and ranked goals when you want a ladder instead of a single win.
